using System;
using System.Collections.Generic;
using System.Text;
using System.IO;

namespace Scenario_Editor.WR2TerrainLoader
{
    class X1Block
    {
        //byte[] data = new byte[512];
        //uint[] data = new uint[128];
        short[] data = new short[256];

        public X1Block(BinaryReader br)
        {
            for (int i = 0; i < 256; i++)
            {
                this.data[i] = br.ReadInt16();
            }
            //for (int i = 0; i < 64; i++)
            //{
            //    data[i * 2] = br.ReadUInt32();
            //    data[i * 2 + 1] = br.ReadUInt32();
            //}
            //data = br.ReadBytes(512);
        }
    }
}
